BlogOKR Check-In Templates

OKR Check-In Templates · 7 min read

A Growth OKR Check-In Template That Tracks Shots on Goal, Not Just the Headline Metric

I've run growth teams for about a decade, and the check-in that works for them looks nothing like the one I use for a finance team. Growth lives and dies on shots on goal. If you only stare at activation rate every week, you'll panic at noise and miss the thing that actually predicts whether the number moves: how many experiments you're shipping and how many win. So this template asks about velocity first and the headline metric second. Here it is, the way I'd hand it to a lead on day one.

By Max Bondarenko · Last updated June 2026

The template, up front

No burying it. A growth check-in is a weekly answer to five questions, and four of them are about your pipeline of experiments, not your topline number. The number is a lagging signal. How many tests you ran, how many won, and what you learned is the leading one. Copy these five and ask them every week.

The five questions

  1. 01How many experiments did we ship this week, and where are we against the velocity target (e.g. shipping 7 of a planned 12 experiments this month)?
  2. 02Of the experiments that read out, how many won, how many lost, and how many were inconclusive?
  3. 03Where does the headline metric sit right now versus baseline and target (e.g. activation at 38%, baseline 30%, target 50%)?
  4. 04What did a losing or inconclusive test teach us that changes next week's queue?
  5. 05Is anything blocking shots on goal: dev time, traffic, instrumentation, or a decision we're sitting on?

Why each question is there

Question one is the one most teams skip, and it's the one I'd never cut. Experiment velocity is the single best predictor I've found of whether a growth KR lands. If a team committed to 12 experiments a month and they're shipping 4, the activation number is almost irrelevant this week. You already know it won't move, because they aren't taking enough swings. I'd rather see a team at 10 shipped tests with a flat metric than 3 tests and a lucky bump. The first team is building a machine; the second got handed a coin flip.

Question two, the win-rate split, is where you catch a wrong target early. Say activation is supposed to climb from a 30% baseline to a 50% target in a quarter, and four weeks in your win rate on activation experiments is 1 in 9. That's not a motivation problem. That's the target telling you it was set wrong, or the lever you picked is dead. The whole point of asking this in week 4 is so you revise the target in week 4, not week 12 when it's a postmortem. I once watched a team grind for an entire quarter against a KR nobody believed by week three, purely because the check-in never asked whether the bet was still right. We'd burned eleven weeks defending a number instead of changing it. Now I put that question on the page so it can't be avoided.

Questions four and five protect throughput. A loss that teaches you something is a win you haven't cashed yet, so I make people say out loud what changed in the queue because of it. And blockers compound silently. If instrumentation has been broken for two weeks, your velocity number is a lie and you want to know now, not at the readout.

How to score it

Growth scoring isn't one color on the headline metric. I score the leading indicator (velocity and win rate) and the lagging one (the metric) together, then take the worse of the two. A team can be green on activation and still be at risk, because the gains came from one fluke test and the pipeline behind it is empty. Score the machine, not the lucky week.

On trackVelocity is at or above target and win rate is steady, and the headline metric is moving toward target on schedule (e.g. activation at 38%, baseline 30%, target 50%). Action: keep the queue full, don't touch the plan.
BehindVelocity has slipped or the metric is flat while win rate holds (e.g. only 6 of a planned 12 monthly experiments shipped, activation stuck at its 30% baseline against a 50% target). Action: find the throughput blocker this week and clear it; don't change the target yet.
At riskWin rate has collapsed or the metric won't reach target even at full velocity (e.g. 1 win in 9 tests by week 4, with activation still near its 30% baseline against a 50% target). Action: stop and revise the target or the lever now, in week 4, not week 12.

Growth check-in scoring: take the worse of leading and lagging signal

How to actually run it

Async by default. Everyone answers the five questions in writing by Monday noon, with numbers, not adjectives. 'Velocity good' isn't an answer; '7 of a planned 12 shipped, 2 won, 1 inconclusive' is. The async write-up is the work. It forces the lead to actually pull the experiment log instead of vibing.

Then a live sync only when a question is red, and only the people who can unblock it. Fifteen minutes, growth lead plus whoever owns the blocker (usually eng or design), no spectators. If every answer is green, skip the meeting entirely and just react in the thread. The week I trust a team most is the week they cancel their own check-in because the doc said everything was fine. The check-in is where growth OKRs live or die, but the meeting is optional; the writing isn't.

Questions people actually ask

Why track experiment velocity instead of just the activation metric?

Because the metric is a lagging signal and velocity is a leading one. If a team is supposed to ship 12 experiments a month and only ships 4, I already know activation won't move from its baseline toward target, regardless of what this week's number says. Velocity tells you next month's result today.

What's a healthy experiment win rate for a growth team?

Lower than people expect. Roughly 1 in 3 winning is healthy for activation or conversion work; if you're winning most of your tests, you're not being ambitious enough with the bets. The danger sign is the collapse, like 1 win in 9 by week 4, which usually means the lever is dead, not the team.

When should I revise a growth KR target mid-quarter?

The moment win rate and velocity together say the target is unreachable, which is often week 4, not week 12. If you've shipped at full velocity and activation still won't climb from a 30% baseline to a 50% target, that's data about the target, not a reason to grind harder. Revise it then and write down why.

Should the growth check-in be a meeting or a doc?

A doc by default, with a meeting only when something is red. Everyone writes their five answers with real numbers by Monday noon, and you sync live for fifteen minutes only to clear a specific blocker with the people who own it. If the doc is all green, skip the meeting.

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